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Love Live School Idol Festival
Love Live School Idol Festival is a rhythm game based on the Love Live School Idol Project.
A summary of the game will be listed after this very short guide! Click here to skip to the game summary.
Love Live School Idol Festival: The Barely Beginning Beginners' Guide
Yes! If you've just got started on the game practically TODAY and have no idea what's going on, you've come to the right place, my friend! Other guides are much more detailed but almost all of them, even the "beginners" ones, seem to say too much and will intimidate you... I'm just going to tell you the extreme bare minimum to get you started-
In the very beginning, don't worry about saving up love gems for those 10+1 rolls. Just do single draws until your 3 teams start to fill up with R cards.
Then after that, start saving up for 10+1 draws, because that's the only way I've been getting SR so far.
All cards have 3 attributes- Smile, Pure, and Cool. Those are the strengths they have for each song. Each song have one of the three attributes, showing as red, green, or blue icon in front of the song name at the start of a game. If you want to score well, use cards matching the attributes.
Once an instance of an idol card has been transformed (English game calls it "idolized") by an identical card it CAN'T be done again....... Don't try transforming on the same copy of that card again. You can still transform other non-transformed copies of that card, but you won't get story or album rewards a second/third time for them.
The only way a R/SR/UR card can level up a skill (like score up / time delay skill) is to train (not transform, just train) with another card with the SAME skill level. You do have a chance of training a card with lower skill level but if it doesn't train then you lose a card.
ex.
level 1 Rhythmical Charm + level 1 Rhythmical Charm = level 2 Rhythmical Charm
level 2 Rhythmical Charm + level 2 Rhythmical Charm = level 3 Rhythmical Charm etc
Put cards that don't match color of the song on the very outside because notes hit the very outer spots less often.
"What about those nifty-looking events in the banners" you ask? Well, don't worry about those for now. To participate in events and win cards, you have to have strong enough teams (otherwise it's even more work than the usual work) so build those teams first. Token events are a bit harder to do high tier prizes than live performance competitions (and less fun too) because the points are less predictable by the end (people saving up and then go all at once......... gets crazy...)
Also, favorite every new card that shows up for the very first time so you don't accidentally "throw it away" before you have a chance to transform it with an identical card.
That's it for now!
For more in-depth guidance, check out these places:
SIF Beginners' Guide on Reddit
http://www.reddit.com/r/SchoolIdolFestival/wiki/guide
SIF Wiki
http://decaf.kouhi.me/lovelive/index.php
SIF link index page on Reddit
http://www.reddit.com/r/SchoolIdolFestival/comments/2fwn1c/table_of_contents_of_llsif_links/
Love Live School Idol Festival: A Summary
In this game, you form idol groups with your idol "cards", leveling them up with stats and arrange them for live performances involving hitting circles timed with the music that's playing (playfield from Japan version of game shown on the right), which earns you more cards and other game items provided that you play the game right (e.g. completing certain conditions for each card that earns you a "love gem"). You use love gems to perform specialized "scouting" which give you cards of a higher rarity containing special effects that either boosts the score or do things like temporarily relaxes the song rhythm timing.
There are special events like competitive scoring events where you either pit yourself against other players for event points (screenshot of an end of one of my old matches on the left) that count toward an event prize consisting of in-game items (Shown below is a Nico card I got from a previous event which I've partially leveled up) and/or collect tokens that spew randomly from the playfield as you complete notes that you in turn use to play an event song, again to win in-game items.
Between playing the songs, you gather EXP points to rank up. Each rank up, you get a short story segment that plays out like a linear visual novel game (screenshot below. The story is different than that of the anime)
This game is way more fun than all the other music games I've played and I play this every single day (gave up on PS3 Idolmaster demo after playing it just once, didn't play my Hatstune Miku PS3 game more than maybe 3 times since Ibought it)... In fact I just play THIS GAME, period... I've seldom touched any other PC / tablet / console games since I started playing this... There's quite a bit of strategy involved around the cards. The difficulty ranges from easy (boring) to EX (from challenging to insane... check some of theYoutube vids, there are tons) so pretty much anyone could play without getting too frustrated (*cough*MIKU*cough*) ... It's the best mobile game I've ever played!
I highly recommend it.
SIF English Global Official Site: http://www.school-fes.klabgames.net/